Motorsport Australia leads global Esports Training Program
Motorsport Australia has successfully delivered a comprehensive two-day Esports Training Program in Singapore, hosted by Motor Sports Singapore (MSS), in partnership with the Fédération Internationale de l'Automobile (FIA).
The world-first event welcomed representatives from nine FIA member bodies across the Asia-Pacific region, including Automobile Association of Bangladesh, Automobile Association Philippines, Ceylon Motor Sports Club, Chinese Taipei Motor Sports, Motorsports Association of Malaysia, MotorSport New Zealand Inc., Nepal Automobiles’ Association and Royal Automobile Association of Thailand, with an agenda centred on the importance and relevance of esports and the appetite for growth of esports in the global motorsport community.
Lead by Motorsport Australia’s Motorsports Events Manager, David Mori, the program provided a blend of theoretical knowledge and practical application. Key topics included licensing and membership models for esports, event broadcasting and promotion, and officiating frameworks to ensure fairness and consistency in competitions.
David Mori highlighted the relatively “low cost” incentive in delivering an online esports event, also noting that while on-site esports events are certainly more complex and require significant investment by the promoter, they remain cheaper to run than mainstream live motorsport as we know it.
“Also, unlike mainstream motorsports, esports are not rooted in any region or culture, so it can have broader global appeal,” Mori said.
“In today’s world, esports can reach billions of people for minimal financial outlay, building strong commercial value.”
Attendees also participated in hands-on workshops which explored planning and executing esports events and live race operations simulations.
To better support successful execution, following the immersive event planning and delivery simulations, participants were able to build on concepts learned during the training and how to apply them.
A highlight of the program was the collaborative session where participants began developing a roadmap for a proposed Regional F4 Asia-Pacific Esports Championship. This initiative aims to unite FIA member bodies in the region under a shared esports strategy, leveraging the lessons learned during the training.
Charlie Barlow is Motorsport Australia’s Development Manager, leading the country's esports program into an exciting period of growth.
“A global collaboration like this serves to increases each ASN’s reach and gives them more confidence to brainstorm ideas, solve existing problems and deliver successful events through proven event models,” Barlow said.
Feedback from MSS, FIA and attendees emphasised the value of the program in advancing esports across the region. The event showcased Motorsport Australia’s leadership in esports and its commitment to fostering innovation in motorsport.
In 2024, there were six Motorsport Australia Esports National Championships and Cups, including Touring Cars, S5000, Formula 4, Formula Vee, Toyota 86 and GT3.
With 2025 fast approaching, candidates interested in acting as an official and exclusive promoter of Motorsport Australia in the organisation and promotion of a National Esports Championship or Cup are encouraged to submit an EOI.
Should you have any questions regarding Motorsport Australia’s Esports, please contact esports@motorsport.org.au or visit esports.motorsport.org.au